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Title: feel so 'fraid (of losing anything)
Fandom: Horizon: Zero Dawn
Rating: General Audiences
Length: 247
Summary: No potion can heal what has been done to Ersa. But a good four of Aloy's best can keep her from dying.


Salvebrush berries are still bitter. Aloy hasn't been able to find a way to change that, even now that she has access to the Sundom and all its new plants. None of them match what salvebrush can heal, so she has to put up with the taste.

But they do work. That hasn't changed. So Aloy always keeps as much of a supply to hand as she can. They're the first bit of medicinal lore that Rost showed her.

Aloy refuses to accept anyone else dying in front of her. She has six tonics straining her pouch to bursting, enough plants for a small garden, and she has not come all this way to allow Ersa to die. Getting them into Erend's sister in the moments between her informing them of the threat to Meridian - which is not immediate; that is, it is not as immediate a danger; and even if it was it would take them time to make the journey back, so this is more important - is tricky. Aloy's not used to dealing with people. She's gotten better at talking, but feeding is ... she's never fed someone. It's awkward.

... Ersa also thinks salvebrush is bitter. Aloy has to slap a hand over her mouth (and slaps her face, at little, as she does it, which is, great, Erend is going to love that) to keep it in. She swallows. Good. Time for salves and wrappings - Ersa is covered in cuts.

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