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Title: let's skip ahead a good bit
Fandom: Horizon: Zero Dawn
Rating: General Audiences
Length: 152
Author's note: The perils of an extended New Game + timejump.(Or, things to keep in mind when restarting Zero Dawn after finishing Forbidden West.)
Summary: The perils of time travel are manifold. Tactically advantageous, in a number of ways, but perilous nonetheless.




She must not jump.

Or, rather, Aloy must jump. Towards the zipline. Because she has no other way of stopping her fall. From this height, not even the water-cut pool beneath the waterfall will keep her from harm should she act without thinking and leap into open air.

She has done it so many times before. She'd had the tools to survive it, so many times before. But not now. Now, she doesn't even have a tripcaster, let alone an override module.

And if she injures herself before the Proving ...

Forget saving the world, she couldn't face Rost if she did something that stupid. And she plans on seeing him for a long time to come. Without giving him the opportunity to sneak away like he plans to, if she mentions breaking tribe law again. Which Aloy won't. Mention. And break, either, since a Seeker can speak with whoever she wants.

 



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